What Is The Hud In Fortnite
You can use the HUD Controller device to show or hide parts of the player'due south HUD , or turn off the HUD completely. Yous tin can use this with other devices such as the HUD Bulletin device, the Map Indicator device, and the Billboard device, to decide exactly how much information players accept during your game, also as how and when they get that information.
There are several ways you tin can change what information is shown in the HUD. You can change information technology in the My Island group of settings, using the HUD Controller device, or using a Team Settings & Inventory device. The priority order for changes to the HUD is as follows:
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User Settings (reached by pressing Esc to open the Game Carte du jour, and then past clicking Settings) take priority over the other settings.
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The Team Settings & Inventory device takes priority over the HUD Controller and the My Island settings.
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The HUD Controller takes priority over the My Isle settings.
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The My Island settings are lowest in priority. If you want to use the My Island settings to decide what information is shown in the HUD, brand certain that the HUD Controller options are set to Practise Not Override.
There are two exceptions to the above priority hierarchy:
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If the My Island settings, or whatever device options, are set to hide certain parts of the HUD, a histrion cannot plow them on in User Settings. This is so all players have admission to the same HUD information in the game.
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If the My Isle settings, or any device options, are set up to make parts of the HUD visible, a thespian tin can choose to plow them off in User Settings. This gives players the option to plow off parts of the HUD they don't need or want without affecting the experience of other players.
Finding and Placing the Device
Click paradigm to enlarge.
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From Create mode , press the Tab central to open the Creative inventory screen.
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Click the DEVICES tab and scroll to select the device. Y'all tin can likewise utilise the Search box or the Categories panel on the left to detect your device.
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Click Place At present to place immediately, or put the device in the QUICK BAR to place after.
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Press Esc to return to your island in Create mode. Utilize your phone to position the device, then left-click to identify it. Press Esc to detach the device from your phone.
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Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until information technology does, and then press East to open the Customize panel.
Device Options
This device has some bones functionality, similar showing or hiding the minimap, and showing or hiding actor resources. Additionally, there are some advanced options, like showing or hiding wellness, shields, or feel.
Yous can configure this device with the following options.
Default values are bold.
Basic Options
| Option | Value | Description |
|---|---|---|
| Evidence HUD | Do Non Override, Yes, No | Selecting No hides the HUD completely. If yous desire a HUD displayed, you can bear witness or hide individual elements by customizing the options below. |
| Testify Minimap | Do Not Override, Yes, No | Determines whether or not the Minimap is displayed. |
| Show HUD Info Box | Do Not Override, Yes, No | Determines whether or not the HUD Info Box is displayed. |
| Show Build Menu | Do Not Override, Yes, No | Determines whether or not the Build menu is displayed. |
| Show Thespian Inventory | Do Not Override, Yes, No | Determines whether or not the player'southward inventory is displayed. |
| Show Wood Resource | Do Not Override, Yeah, No | Determines whether or not the actor's stock of forest is displayed. |
| Show Stone Resource | Exercise Not Override, Aye, No | Determines whether or non the thespian'south stock of stone is displayed. |
| Prove Metal Resources | Do Not Override, Yes, No | Determines whether or non the player'south stock of metallic is displayed. |
| Bear witness Gold Resource | Do Not Override, Yes, No | Determines whether or not the player'southward stock of gilded is displayed. |
| Show Map/Scoreboard Prompt | Do Not Override, Yes, No | Determines if the Map/Scoreboard prompt is displayed. |
All Options (Additional)
| Choice | Value | Description |
|---|---|---|
| Show Storm Timer | Do Not Override, Yep, No | Determines whether or non the storm timer is displayed. |
| Show Actor Count | Do Not Override, Yes, No | Determines whether or not the HUD displays the number of players currently in the game. |
| Show Emptying Counter | Do Not Override, Yes, No | Determines whether or not the HUD displays the number of players who have been eliminated. |
| Show Round Timer | Do Not Override, Aye, No | Determines whether or not to display the Circular Timer. |
| Evidence Round Details | Exercise Not Override, Yes, No | Determines whether or non the Circular Details are displayed. |
| Show Team Info | Practise Not Override, Yes, No | Determines whether or not the Team Info HUD is displayed. |
| Testify Health | Practise Not Override, Yes, No | Determines whether or not the player's health bar is displayed. |
| Show Shields | Practice Not Override, Yes, No | Determines whether or not the histrion's shield bar is displayed. |
| Show Boxing Pass UI | Do Non Override, Show All, Level Just, Experience Bar Merely, Don't Brandish | Determines what caste of the Boxing Pass Experience UI is visible. |
| Show Crafting Resources | Do Non Override, Yes, No | Determines if crafting resource are visible on the HUD. |
| Display Reticle | Do Not Override, Always Show Reticles, Only Show Pickaxe Reticle, Only Prove Weapon Reticles, Never Show Reticles | Determines what kinds of reticles, if any, are displayed. |
| Evidence Pickup Stream | Practice Not Override, Yes, No | Determines whether or not the item pickup stream is displayed. |
| Evidence Equipped Particular Info | Do Not Override, Aye, No | Determines whether or non data virtually the equipped detail is displayed. |
| Testify Interaction Prompts | Do Non Override, Yes, No | Determines if interaction prompts are visible. |
| Enabled During Phase | None, All, Pre-Game Only, Gameplay Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the game starting. |
| Show Storm Notifications | Exercise Not Override, Yes, No | Determines if storm notifications are visible. |
| Affected Squad | Any, Pick a team | Determines which squad is afflicted by this device's changes to the HUD. |
| Afflicted Team Modifier | Merely Selected, All Only Selected | Determines how the device interacts with the team selected in the Affected Squad choice.
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| Affected Course | No Class, Any, Pick a class | Determines which form is affected by this device's changes to the HUD. |
| Affected Class Modifier | Just Selected, All Merely Selected | Determines how the device interacts with the class selected in the Affected Class option.
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| Priority | Lowest, Very Low, Low, Normal, High, Very High, Highest | Establishes a priority for this device. If several devices make different changes to the HUD, devices with a higher priority will override devices with a lower priority. If several devices have the same priority, only the beginning relevant device from a priority grouping will exist considered. |
Channels
When one device needs to "talk" to another device, it does and so by transmitting a betoken on a specific channel. The receiving device needs to exist set upward to receive the signal on the same aqueduct.
A channel is identified by a number, and channel numbers are customized for a device nether the option that uses the aqueduct. About devices will also pass the identity of the player who triggered the device with the betoken.
This device has receivers that perform a variety of functions when receiving a bespeak over a aqueduct. Also, this device can transmit signals when certain weather are met.
Receivers
Receivers listen for a aqueduct and perform an action when they hear any device (including themselves) send a signal on that channel.
| Pick | Value | Clarification |
|---|---|---|
| Enable When Receiving From | No Channel, Pick a channel | Enables the device on receiving a bespeak from the selected channel. |
| Disable When Receiving From | No Channel, Pick a channel | Disables the device on receiving a signal from the selected channel. |
| Update Affected Team When Receiving From | No Channel, Pick a channel | When receiving a signal on the selected channel, the Affected Squad option is set to the instigator'south team. |
| Update Affected Class When Receiving From | No Channel, Pick a aqueduct | When receiving a point on the selected channel, the Affected Class option is ready to the instigator'south class. |
| Reset Affected Squad When Receiving From | No Channel, Pick a channel | When receiving a signal on the selected channel, the Affected Team selection is set to the original value. |
| Reset Affected Form When Receiving From | No Channel, Choice a channel | When receiving a point on the selected channel, the Affected Course option is set to the original value. |
Source: https://www.epicgames.com/fortnite/en-US/creative/docs/using-hud-controller-devices-in-fortnite-creative

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